Excellente démo. Je l'ai dévorée aujourd'hui entre 2 cafés. Tout y est, l'ambiance si particulière et familière de la série, la musique de Badalamenti, les personnages qu'on aime et même plus (Easter Eggs). Quelques libertés prises à certains moments (et c'est tant mieux). Le seul vrai regret est que cette démo se termine si rapidement... (j'ai quand même dû passer presqu'1 heure dessus).
Je me refaire quelques parties parce que franchement... c'est tellement bon, qu'on en redemande !
Ok so, I really don't want to spoil it for anyone but I must know; after investigating Laura's body in the morgue I went into the bathroom which became the lodge, does the demo end with Cooper being trapped in the lodge or is there a way out? Am I just stuck and lost or is this the end of the demo?
When I saw the room with all the tv I was like "Oh they really get it", I hope that you don't run into any licensing issue cause after that demo all I want is to play is the full version of this.
so so cool thank you so much for this game, love the effort to recreate the ambiance that is so peculiar, loved the little details too, such a good experience thank you so much
I've waited for so long to play a game just like this one. The developers truly captured the feel and spirit of the show in a nostalgic PS1 style demo that has me more than ready for more!
Awesome! How did you do it? I get a black screen no matter the wine or crossover config I use (running on an M1 Mac as well). Did not get any results either with Wienskin.
This is really cool. As a huge Twin Peaks fan that has also started learning unity development a few months ago this is a dream! I really like the Haunted PS1 look so doing something in the vein of Twin Peaks with PS1 style graphics something I plan to do eventually. I hope you guys get to finish this! Even as just the demo its special.
This is awesome so far and I will definitely play through it. Just letting you know the yellow "wet floor" sign in the hospital lobby got my character stuck pretty early and I had to restart the game.
Thoroughly enjoyed it so far and I'm very excited to see what the future holds for this game. It's a true labour of love!
I do hope, and I know you'e a 2 man team so I understand limitations, that we can remap controls or have a different option to tank controls in the full release. I'd be very grateful!
Hi! Sorry for the inconvenient and the late response. If the problem persists and that you have not already done so, don't hesitate to send us your full configuration at the following adress:
Incredible! You absolutely must make it a full game.
I played an hour last night. You truly know how to deliver TP love, and put me in Cooper’s shoes. In a world of games and films that has plenty of junior varsity products, this is Varsity, A-game stuff. Work out the bugs, edit a few parts from feedback, and lean forward. I can’t wait!
Noticed a typo or two. One was the misspelling of “beared” just before the Ronette bridge still shot. I think you meant or it should be “bared”.
Also, how do you save the game? I saw the “Load” option, and noticed 2 card slots - A and B. But it wasn’t clear on how to utilize.
This is so much better than my Twin Peaks game lol. Absolutely LOVED this demo. Everything that Twin Peaks is, and should be, is in there from the investigation to the coffee to the dialogue options and exploration I just loved this so much. I cannot wait to play more of it.
Hello, Démo fini que dire ? incroyable ! ça transpire la fan attitude des clins d’œil de partout (X-files... Invitation To Love,la pelle...) j'espère que Lynch testera la démo ça serait ouf j'ai noté le manque d'un mot dans le dialogue des deux infirmiers au début sinon la tête de Laura j'ai eu un petit choc ^^ voilà j'espère qu'il y aura une suite !?
un grand bravo a la team !
Petite question y a-t-il plusieurs fin pour la demo ?
absolutely love this. Just finished playing. It really hits the mark, the whole feel of it. The way you can interact with random objects to make the world alive. I'm obsessed! So perfect. I cant wait to see what you do with it!
I just finished playing this game on my big tv! Super awesome, immediately want more and want to replay it. I've watched twin peaks like 6 times in full, the return 4 times, and fire walk with me (blue rose cut) like a hundred times. Felt very in the theme of twin peaks and the elememts which wernt a direct adaptation of a scene felt natural. Idk how you would adapt twin peaks into a game souly from cooper's pov but I've never listened to cooper's tapes which seems to be his prospective of events alone, I have no idea. Am definitely interested in the future of this game, it was great!
Hey! I really enjoyed playing this game and I thought it was wonderful and you made this Twin Peaks fan very happy. Here are some of my thoughts and suggestions:
1. I would consider adding an onscreen indicator for when Cooper can interact with items; especially for the coffee save spots and items he can add to his inventory. Sometimes while playing this, I wasn't sure what items are/were important at first.
2. I love the little easter eggs from the series, like the lights flashing in the morgue. It shows the love and care that was put into this game.
3. This is more a general thought, but I obviously know what happens in the television series, but for the dialogue tree for Cooper when he investigates Laura's body for example, there were branching choices, and as a player, I wasn't sure if this impacts any "ending" the game has ala Life is Strange, Until Dawn, etc. I hope this makes sense lol.
4. I overall like the addition of other NPC's that weren't in the show, but I find some additions, like Jack Nicholson to be too distracting/out of place for the game and the Twin Peaks universe.
Great demo! The recreations were perfect, and the way the Black Lodge stuff was handled was really good. Also, some of the visuals and cutscenes were truly amazing, congrats! I have a few suggestions, and a possible glitch I have encountered.
(SPOILERS)
Suggestion #1: I would make the videos shorter. Not necessarily the intro or the credits sequence, those are okay, but the videos on the televisions around the hospital are way too long. I think it would be better if they were shorter, or just a couple seconds long, and maybe include the whole thing as a bonus, or split it into different parts around the final game.
Suggestion #2: Even if I did enjoy some of the cameos around the hospital, like the characters from Halloween, An American Werewolf in London or Chinatown, I believe since some of them are portrayed by very famous actors, it can be quite distracting and immersion-breaking. Stuff like the Life is Strange note fits well, but seeing Jack Nicholson or Matthew McConaughey is a little odd.
The (possible) glitch: I have played the demo twice. In the first playthrough, inside the Black Lodge, I went to the end of the corridor with the statue and examined it. After this, I turned to the right and when I tried going that direction the cutscene with the statue turning with a collar played. I finished the demo, and then played again to get the object hidden in the bathroom. In my second playthrough, I found the collar and used it on the statue, and then the cutscene played out. I believe the cutscene played when it shouldn't in my first playthrough.
But all these things are very minor, the demo was wonderful! Can't wait to see what you do next!
Wow, I loved this. I was hoping the demo would get to the dream sequence, but knew that would be too far in. I'm glad I was wrong and you guys found a way.
← Return to TwinPeaks
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Perfect captures both Twin Peaks, and the PSX style. Loved it, 10/10! Hope it becomes a complete product some day.
Excellente démo. Je l'ai dévorée aujourd'hui entre 2 cafés.
Tout y est, l'ambiance si particulière et familière de la série, la musique de Badalamenti, les personnages qu'on aime et même plus (Easter Eggs). Quelques libertés prises à certains moments (et c'est tant mieux).
Le seul vrai regret est que cette démo se termine si rapidement... (j'ai quand même dû passer presqu'1 heure dessus).
Je me refaire quelques parties parce que franchement... c'est tellement bon, qu'on en redemande !
Félicitations à la Blue Rose Team!
Merci !! <3
This is fantastic! You've given me what I wanted from Deadly Premonition. Can't wait to play the rest too, thank you!
Ok so, I really don't want to spoil it for anyone but I must know; after investigating Laura's body in the morgue I went into the bathroom which became the lodge, does the demo end with Cooper being trapped in the lodge or is there a way out? Am I just stuck and lost or is this the end of the demo?
There's more, keep exploring!
Ok awesome! Any tips on exploring/navigating the lodge?
And is there actually a way out?
There is a definite end to the demo, and you're so close!
Alright I'll keep going! Does anyone know when the full game will be released?
fun fun fun - great homage to TP and 90s games :D thank you devs!
This was an excellent experience, great work, I really hope to get to play the finished game!
You know, this is - excuse me - a damn fine demo.
When I saw the room with all the tv I was like "Oh they really get it", I hope that you don't run into any licensing issue cause after that demo all I want is to play is the full version of this.
thank you so much
so so cool thank you so much for this game, love the effort to recreate the ambiance that is so peculiar, loved the little details too, such a good experience thank you so much
I've waited for so long to play a game just like this one. The developers truly captured the feel and spirit of the show in a nostalgic PS1 style demo that has me more than ready for more!
Loved it, and now the homies are considering watching Twin Peaks because of this. Thank you!
I´m a huge fan of Twin Peaks and this demo was AMAZING.
I hope you guys finish it, i really love it, keep up the this amazing work guys
For any Mac users; I ran this on an M1 Mac using Wineskin!
Thanks for the reply. I wanted to try this today
Awesome! How did you do it? I get a black screen no matter the wine or crossover config I use (running on an M1 Mac as well). Did not get any results either with Wienskin.
Finally managed! Just had to use the latest Wineskin engine (WS11WineCX64Bit22.1.1-10)
Also used this method to get the videos rendering properly with native (Metal) D3DMetal: https://github.com/Gcenx/WineskinServer/issues/420
This is really cool. As a huge Twin Peaks fan that has also started learning unity development a few months ago this is a dream! I really like the Haunted PS1 look so doing something in the vein of Twin Peaks with PS1 style graphics something I plan to do eventually. I hope you guys get to finish this! Even as just the demo its special.
Thank you Blue Rose Team! Into The Night is better than I could've ever dreamed!
i've tried downloading the game like 7 times at this point and it keeps deleting when i try to open it
Hi. It's ok now ?
yes it works now!! thanks a lot, the demo is really great.
consider porting it to ps1 when possible! ;)
This is awesome so far and I will definitely play through it. Just letting you know the yellow "wet floor" sign in the hospital lobby got my character stuck pretty early and I had to restart the game.
Hi! Thank you for your feedback, we fixed it in the last release!
three playthroughs and I'm probaboly going to try once more to find something I missed! What a great demo!
Thank you so much! We appreciate! Did you find David Lynch's easter egg? ;)
I'm not sure if I found the right one, but I saw his face in the poster!
No, we not talking about the poster 👀
I'm gonna turn it UPSIDE DOWN until I find it haha
Time for another few playthroughs!
That easter egg was so jarring I legitimately jumped out of my seat.
Thoroughly enjoyed it so far and I'm very excited to see what the future holds for this game. It's a true labour of love!
I do hope, and I know you'e a 2 man team so I understand limitations, that we can remap controls or have a different option to tank controls in the full release. I'd be very grateful!
incredible demo and awesome work! When you release the full game?
crashes just second after PS logo pops out :(
There should be a option where you can stare at the start screen for hours.
Could this run on a jailbroken ps3
Damn fine game, and fun!
Hi! Sorry for the inconvenient and the late response. If the problem persists and that you have not already done so, don't hesitate to send us your full configuration at the following adress:
BlueRoseTeam.Contact@gmail.com
Incredible! You absolutely must make it a full game.
I played an hour last night. You truly know how to deliver TP love, and put me in Cooper’s shoes. In a world of games and films that has plenty of junior varsity products, this is Varsity, A-game stuff. Work out the bugs, edit a few parts from feedback, and lean forward. I can’t wait!
Noticed a typo or two. One was the misspelling of “beared” just before the Ronette bridge still shot. I think you meant or it should be “bared”.
Also, how do you save the game? I saw the “Load” option, and noticed 2 card slots - A and B. But it wasn’t clear on how to utilize.
Absolutely impressive game.
This is so much better than my Twin Peaks game lol. Absolutely LOVED this demo. Everything that Twin Peaks is, and should be, is in there from the investigation to the coffee to the dialogue options and exploration I just loved this so much. I cannot wait to play more of it.
Do you guys have a Discord server for updates and feedback?
Hello, Démo fini que dire ? incroyable ! ça transpire la fan attitude
des clins d’œil de partout (X-files... Invitation To Love,la pelle...)
j'espère que Lynch testera la démo ça serait ouf
j'ai noté le manque d'un mot dans le dialogue des deux infirmiers au début
sinon la tête de Laura j'ai eu un petit choc ^^
voilà j'espère qu'il y aura une suite !?
un grand bravo a la team !
Petite question y a-t-il plusieurs fin pour la demo ?
Hello! Merci beaucoup pour le message!
Non il y a bien qu'une fin, mais d'autres east eggs à découvir ;)
Can I make my own translation of the game for myself?
absolutely love this. Just finished playing. It really hits the mark, the whole feel of it. The way you can interact with random objects to make the world alive. I'm obsessed! So perfect. I cant wait to see what you do with it!
look black screen ?
What is your computer settings? Can you send us all this information: blueroseteam.contact@gmail.com
It also happens to me! I send you the info of my pc
I just finished playing this game on my big tv! Super awesome, immediately want more and want to replay it. I've watched twin peaks like 6 times in full, the return 4 times, and fire walk with me (blue rose cut) like a hundred times. Felt very in the theme of twin peaks and the elememts which wernt a direct adaptation of a scene felt natural. Idk how you would adapt twin peaks into a game souly from cooper's pov but I've never listened to cooper's tapes which seems to be his prospective of events alone, I have no idea. Am definitely interested in the future of this game, it was great!
I've waited my whole life for this day. Please, all I wish is the full game. This is something I think every twin peaks fan misses: an official game.
Blue Rose Team, you guys are doing an amazing job!
I played the demo and posted on my YT channel. Spoilers alert!
Greeting from Brazil!
ugh this looks amazing!! literally my dream game. is there any chance you'll release a web / mac-compatable version?
I've just finished the demo on my Mac, using Paralells (trial version) + free Windows 11 (included with Paralells too). Give it a try.
You can play the demo using Wineskin and D3DMetal, follow these pages:
https://github.com/Gcenx/WineskinServer
https://github.com/Gcenx/WineskinServer/issues/420
Hey! I really enjoyed playing this game and I thought it was wonderful and you made this Twin Peaks fan very happy. Here are some of my thoughts and suggestions:
1. I would consider adding an onscreen indicator for when Cooper can interact with items; especially for the coffee save spots and items he can add to his inventory. Sometimes while playing this, I wasn't sure what items are/were important at first.
2. I love the little easter eggs from the series, like the lights flashing in the morgue. It shows the love and care that was put into this game.
3. This is more a general thought, but I obviously know what happens in the television series, but for the dialogue tree for Cooper when he investigates Laura's body for example, there were branching choices, and as a player, I wasn't sure if this impacts any "ending" the game has ala Life is Strange, Until Dawn, etc. I hope this makes sense lol.
4. I overall like the addition of other NPC's that weren't in the show, but I find some additions, like Jack Nicholson to be too distracting/out of place for the game and the Twin Peaks universe.
Great demo! The recreations were perfect, and the way the Black Lodge stuff was handled was really good. Also, some of the visuals and cutscenes were truly amazing, congrats! I have a few suggestions, and a possible glitch I have encountered.
(SPOILERS)
Suggestion #1: I would make the videos shorter. Not necessarily the intro or the credits sequence, those are okay, but the videos on the televisions around the hospital are way too long. I think it would be better if they were shorter, or just a couple seconds long, and maybe include the whole thing as a bonus, or split it into different parts around the final game.
Suggestion #2: Even if I did enjoy some of the cameos around the hospital, like the characters from Halloween, An American Werewolf in London or Chinatown, I believe since some of them are portrayed by very famous actors, it can be quite distracting and immersion-breaking. Stuff like the Life is Strange note fits well, but seeing Jack Nicholson or Matthew McConaughey is a little odd.
The (possible) glitch: I have played the demo twice. In the first playthrough, inside the Black Lodge, I went to the end of the corridor with the statue and examined it. After this, I turned to the right and when I tried going that direction the cutscene with the statue turning with a collar played. I finished the demo, and then played again to get the object hidden in the bathroom. In my second playthrough, I found the collar and used it on the statue, and then the cutscene played out. I believe the cutscene played when it shouldn't in my first playthrough.
But all these things are very minor, the demo was wonderful! Can't wait to see what you do next!
Thanks!Yes, there's a bug with the statue that we've never seen before. We're trying to fix it!
Can I ask how you got the object in the bathroom?
Wow, I loved this. I was hoping the demo would get to the dream sequence, but knew that would be too far in. I'm glad I was wrong and you guys found a way.